Housing will be on the "overworld" as I am calling it and yes there will be decorations. I intend for everything to be player made aside from the most basic things. Likely with plots of land to buy and yes the houses will be player designed/built I really hate prefabs for such things everyone in the same house except hey they are different colors. I somewhat feel the hallways are too wide at times, but that is to be determined once everything is in and running. Also no, making basic items will not skill you up and really all in all a sword is a sword, but if you have someone with a higher overall ability (these number based systems annoy me as well) and I define ability for a smith at least as a combination of strength, constitution, metallurgy, forging, tools you are using, and proper preparations for the job a skilled smith will do a better job than some strong brute with no knowledge(the difference between a high quality item and a low quality item is massive). It will suffice to say that starting out even with the best materials available to you your character will still have trouble figuring out how to craft these materials into the components. I do believe I will spend weeks on the crafting code if not more and then test it and refine it as time goes on. I put about 10 - 12 hours into coding and creating content a day at the moment since I am between contracts, but hey maybe it will be the new game to play.