1:1 scale or nothing in Blacksmithing, General Discussion Posted January 22, 2016 Joel, what is the big challenge you are facing? Drawing to scale only or does this translate to final product challenges. I saw your examples but struggled to really understand what was really troubling. As a thought. Draw "not to scale" a conceptual design. Re-draw, play with it, discard, etc. I started doing some woodworking several years back. My design process looked kinda like this: 1. Conceptual Sketch (numerous, varied, restarting over many times). Often these were vary crude and numerous on a single piece of paper in order to easily look over the various ideas. Look at other designs. Google some pics maybe. Looks for anything similar in concept or function to draw from around you or in daily life. 2. While doing #1 also list out basic requirements (can't let burglar get hand through opening to pad lock... your example). As the basic requirements multiplied the concept had to change or iterate. I like this part. List all functional or aesthetic (or whatever) requirements you want the final product to deliver. 3. Once the concept, not to scale, matched all basic requirements (conceptually), then and only then did the final dimensioned drawings need to be made. The drawings did not need to be to scale. But the dimensions had to work. And with wood, as well as blacksmithing, depending on complexity, joinery and sequencing are a big factor. As too burglar hands, make a design that doesn't let any hands through. Make that basic requirement force a creative solution that adds asthetic value as well as the functional basic requirement. I also have a rule on the wall of my woodshop/smithy. It has to be able to get out of the door and/or into the door of wherever it needed to go.